Bepul sinov

Gift Wall

"Gift Wall" is a row of cheer tiles: each tile holds a sticker — that is, one bound gift — and viewers sending that gift add a vote to that tile. Whichever tile has the most votes lights up on its own, with no separate leaderboard to check. Host names only ever show up in the console; tiles themselves only ever show a sticker. Good for group cheer sections, "who's the crowd favorite" votes, and similar setups.

What viewers see

The lower part of the overlay is a single row of tiles — as many as the host adds, up to 8 total. There's no panel background. Each tile shows the sticker for its bound gift with a vote count underneath. Only the single tile with the most votes lights up: it switches to a gold champion tile background, and its sticker gets a warm gold breathing glow and a slight size bump. As you add more tiles, both the tiles and their stickers shrink together to keep the row fitting (stickers run about 55px at 8 tiles). The whole row sits vertically centered inside the recommended 640×720 source frame, with a transparent background so it drops straight onto your scene. If decay is turned on, a tile that hasn't gotten a gift within the idle window automatically loses votes per your settings, flickering and fading while it decays.

What the Gift Wall widget looks like over the live stream (a row of tiles with the leading tile lit up gold)

Set up before you go live

  1. Pick the game

    Go to the "Scoring Games" page, and under step 1 pick "Gift Wall".

  2. Pick an art style

    Under the layout section's "Art style," choose a look: Classic, Purple Gold Starfield, Neon Esports, Onyx Gold Foil, Frosted Ice Glass, Retro Arcade, Washi Lacquer, or Holographic Chrome — the preview updates the moment you pick one.

    The Scoring Games page with Gift Wall selected, showing the art style picker
  3. (Optional) Configure decay

    Pick a decay mode — off / clear on idle / fade — plus an idle window and a per-second fade rate. This keeps a tile that stopped getting gifts from sitting at its old vote count forever.

  4. Set up the tiles

    Under "Cheer Tiles — one gift per tile," each row is a sticker chip (click it to pick a gift — the thumbnail shows up the moment you choose one), a host (pick from your "Host List" dropdown so the avatar and name come along automatically, or type a name by hand if the list is empty), and a "Remove tile" button. Below that, "Add tile" adds a blank row, and "Import from host list (N)" opens one tile per host in your list who doesn't already have one — you just pick a sticker for each. Every change takes effect instantly: picking a sticker, swapping a host, or adding/removing a tile pushes to the live room in under a second, and the console's own preview updates right along with it — there's no separate button to click and nothing to reload. One gift per tile, and a given gift can only belong to one tile; binding a duplicate shows an error under that row.

  5. Save

    Click "Save & pin to Home" — it saves into a config slot and pins itself to the Home page automatically; you'll run it from Home.

Running it live

Back on the Home page's live console, this game has no "Start" button — as long as the stream is connected, a viewer sending a bound gift adds a vote to the matching tile right away, and the leading tile switches to its gold highlight automatically. Use "Adjust votes" (±) to correct for a gift sent off-platform or fix a mistake; click "Reset votes" to zero out every tile (with a confirm tap).

Where the score comes from

Votes are converted from the diamond value TikTok actually reports; combo gifts settle once, when the combo ends. An unbound gift doesn't add a vote and doesn't trigger any tile's effect.

Common questions

Q: Why don't the tiles show host names? A: That's deliberate. A tile shows its sticker (the bound gift) so viewers know which gift to send. The host name only shows up in the console's tile list for your own reference — it never appears on stream.

Q: Can a tile hold more than one gift? A: No, one gift per tile. The tile's identity is that sticker, so binding two gifts would leave the overlay with no single image to draw. Going the other way, a given gift can also only belong to one tile — a duplicate binding shows an error in the tile list.

Q: How many tiles can I add? A: Up to 8. The overlay row always matches however many tiles the host has set up; add more and the tiles and stickers shrink together to keep the row fitting.

Q: Does decay wipe votes instantly? A: Depends on the mode. "Clear on idle" wipes a tile's votes to zero all at once once it's gone past the idle window with no new gift. "Fade" instead trims a percentage off per second — not an instant reset. Pick "off" if you don't want votes to drop on their own.

Q: How do I tell who's in the lead? A: Just look for the highlight — the leading tile switches to a gold champion background and its sticker gets a glow and a size bump. This game only marks first place; there's no marker for second or third place, and no separate leaderboard.

Q: Do I need to confirm anything after changing the tiles? A: No. Picking a sticker, swapping a host, and adding or removing a tile all take effect right away — the change reaches the live room and the console preview in under a second, so there's never an old configuration waiting for you to confirm.

Oxirgi yangilanish · Muallif va yurituvchi: Novus

Gift Wall — Qoʻllanma