Dice
"Dice" is a standalone draw tool with its own tab, its own prize list, and its own odds — it doesn't share content with Wheel, Cards, or Omikuji. When the host taps "Roll," the overlay plays a physical dice-tumble animation and shows the number(s) once it lands. You can roll 1–4 dice at once, and the overlay lays them out side by side along with the total. Unlike scoring games, rolling never affects score — it's purely a host-triggered mini-game.
What viewers see
The center of the screen shows a physical die. Tap Roll and it tumbles a few times before landing on a face. Set 2 or more dice and the overlay lines them up side by side with the sum shown alongside. If the prize list has exactly 6 entries, the face it lands on maps to that prize's text; with no prizes set, only the number shows and the host announces the rule out loud.
No 3D graphics support? It falls back automatically
Dice defaults to a 3D tumble. If OBS/the browser source can't render 3D graphics, the overlay automatically falls back to a flat 2D die — the number and pacing stay the same, it just won't go blank or break. This switch is automatic; hosts don't need to configure anything.
📷 截圖準備中:What the Dice widget looks like over the live stream (3D dice tumbling, settled on a number)
Set it up on the Audience Interaction page
This game isn't configured on the "Scoring Games" page — it's set up on the "Audience Interaction" page instead.
Pick the Dice tool
Go to "Audience Interaction" in the left nav, then pick the "Dice" tab up top — Dice has its own standalone tab, no need to look under "Wheel."

(Optional) Set up prizes
A die only has 6 faces, so the prize list works best with exactly 6 entries — whichever face it lands on maps to that entry. Set more than 6 and the panel shows a warning (it still works, but the extras never map to a face). Prizes are entirely optional — leave the list empty and viewers just see the number, with the rule announced by the host. Use "Paste in Bulk" to add 6 lines at once, or adjust each row's weight with −/+ (0 = never rolled).
(Optional) Pick the dice count
"Dice Count" can be set to 1–4. Roll and the overlay shows each die's value side by side along with the total; with no prizes set, it's just the numbers and the total, no prize mapping.
(Optional) Switch the theme
Dice doesn't have a style picker of its own — what you change instead is the overall widget theme, which swaps the dice-face art. It's shared with other widgets under the same theme setting.
Save to Home
Once you're done, hit "Save to Home" at the bottom of the page — the Dice control card shows up on Home, ready for you to roll once you're live.
Running it live
Back on Home, tap the saved "Dice" card and hit "🎲 Roll" — the overlay plays the tumble animation and lands on a random number (weighted by any prizes you set, or evenly distributed if none are set). "Result History" below logs the last few rolls (tap "Clear History" to wipe it). Rolling never touches diamond scores — it's a host-triggered mini-game, nothing more.
Roll results don't affect score
Dice is a standalone interaction tool, completely independent from the scoring games — the number or matching prize shown is just display text, it doesn't add or subtract points for any team or host.
Common questions
Q: Is Dice a standalone game, separate from Wheel? A: Yes. Dice has its own tab, prize list, and odds — completely separate from Wheel, Cards, and Omikuji.
Q: Do I have to set exactly 6 prizes? A: No. Set exactly 6 and each face maps one-to-one to a prize. Set more than 6 and the panel warns you (the extras never map to a face). Leave the list empty and the screen just shows the number, with the rule announced by the host.
Q: How do I control the number of dice? A: On the "Audience Interaction" page's "Dice" tab, pick 1–4. Roll and the overlay lines them up side by side with the total.
Q: What happens on a computer without 3D graphics support? A: The overlay detects it automatically and falls back to the flat 2D die — same number, same pacing, nothing goes blank or breaks. No setup needed on the host's end.
Q: Does the dice result affect the leaderboard or a scoring game's score? A: No. Dice is completely independent from scoring games — the result shown is just display text, it never adds or subtracts points.