Omikuji Draw
"Omikuji Draw" isn't a separate system — it's one of the Wheel tool's presentation styles, swapping the spin animation for shaking a fortune-tube, drawing a stick, and unrolling the slip. It shares the exact same sectors and odds as Lucky Wheel and Penalty Wheel; only the look is different, great for a fortune-telling moment.
What viewers see
When the host taps Spin, the overlay plays a sequence: the tube shakes, a stick is drawn, and the slip unrolls to reveal the fortune text (like "Great blessing").
📷 截圖準備中:What the Omikuji Draw widget looks like over the live stream (shaking tube animation + unrolled fortune slip result)
Set it up on the Audience Interaction page
This game isn't configured on the "Scoring Games" page — it's set up on the "Audience Interaction" page instead.
Pick the Wheel tool
Go to "Audience Interaction" in the left nav, then pick the "Wheel" tab up top — Omikuji Draw shares the same panel as Lucky Wheel and Penalty Wheel.
Switch presentation style to '🎋 Omikuji'
Up top, switch the presentation-style row to 🎋 Omikuji — this only changes the animation, not the odds logic.
📷 截圖準備中:The Audience Interaction Wheel tab with the presentation style switched to Omikuji
Edit the fortune sectors
"Reference templates" currently only offers 5 one-tap templates (Lucky Wheel, Penalty Wheel, Dance Challenge Wheel, Truth Wheel, Talent Challenge Wheel) — there's no built-in one-tap template for omikuji fortunes yet. Write your own with "Paste in Bulk" (e.g. Great blessing / Blessing / Middle blessing / Small blessing / Near blessing / Curse), then fine-tune each row's weight with −/+ — higher = more likely, so keeping "Great blessing" lower makes it rarer.
Pin to Home
Tap the 📌 "Pin to Home" button in the top-right of the panel — this puts the wheel's control card on the Home page so you can spin it directly once you go live.
Running it live
Back on Home, tap the pinned "Wheel" card and click "🎡 Spin" to play the fortune-tube animation and draw one slip. The "Result History" below still logs every fortune drawn (tap "Clear History" to wipe it). Drawing never touches diamond scores — it's purely a host-triggered mini-game.
Fortune draws don't affect score
Omikuji Draw is just a presentation style of the Wheel tool, completely independent from the scoring games — the fortune text drawn doesn't add or subtract points for any team or host.
Common questions
Q: Is Omikuji Draw a standalone game? A: No. It's a presentation style of the "Wheel" tool that shares the same sectors and spin logic as Lucky Wheel and Penalty Wheel — only the animation (shaking a tube instead of spinning) is different.
Q: Is there a built-in "Great blessing / Blessing / Curse…" fortune template I can load with one click? A: Not yet. "Reference templates" only has 5 sets right now (Lucky Wheel / Penalty Wheel / Dance Challenge Wheel / Truth Wheel / Talent Challenge Wheel) — no omikuji template, so you'll need to type the fortune text yourself using "Paste in Bulk."
Q: How do I adjust the odds for each fortune? A: Same as any wheel — use the −/+ next to each row to adjust its weight. Higher weight means it's drawn more often; keep "Great blessing" lower if you want it to feel rarer.