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Interactive Widgets

Every tool on the "Audience Interaction" tab shares one thing in common: they don't score. Having one open never affects a PK or Monopoly game that's running, and you can turn any of them on, off, or swap to another one anytime you're live. Paste a widget link into TikTok LIVE Studio to show it on screen. Copy most links from Widget Link Manager; each avatar frame has its own "Copy Link" on its settings card. Each timer also has its own link: press "Copy Link" in the preview column on the left, and it copies the timer currently drawn in the preview.

The five draw tools

The Wheel, Dice, Cards, Omikuji, and Ball Machine are one family: the host taps a button and the screen draws a result. You write the prize text yourself (e.g. "Sing a song," "Heart to the camera").

ToolOn screenGuide
Lucky Wheel / Penalty WheelA pie-slice wheel — wherever the pointer stops is the resultLucky Wheel, Penalty Wheel
Lucky DiceRoll a die and read the pipsDice
Card FlipA row of cards — flip one overCard Flip
Omikuji DrawA Japanese-style fortune tube — draw a slip (ships with a Great Luck-to-Bad Luck fortune set; a separate "Lucky Omikuji" template is also available)Omikuji Draw
Lucky Ball MachineA hand-crank capsule machine that rolls out a colored ball; comes in four styles — Natural Wood Toy, Matsuri Washi, Ornate Gold, and Retro Showa TinWorks the same way as the Wheel

The Ball Machine's "style" only swaps the art for the cabinet, crank, and balls — the prizes and odds never change.

My settings

Each tool starts with one default setting. Existing custom settings stay available. Select a name under My settings, or use + Add to create another, up to 20 per tool. The setting name is for you; Screen title is what viewers see.

Open More setting actions to Rename, Create a copy, or Manage settings. Delete only from management, then use Undo to restore a deleted setting. Keep at least one setting.

Choose Start blank or Start from a template when adding. A template creates a new setting and leaves your existing settings untouched. Dice and Poll start blank and have no template picker.

Edits save automatically when you leave the field. Check for Saved automatically before switching. If saving fails, use Retry; disconnected changes are not saved. Settings keep content and appearance, not votes, draw results, or history.

Wait for the draw animation to finish before switching or managing settings.

Lucky Fans

Randomly draws winners from a list of viewers — commonly used for things like "everyone who sent a specific gift" or "today's top 20 likers."

  1. Build the list

    Two ways: paste eligible viewers' names into the list box (one per line) and press "Update List"; or press "Import Entries From Leaderboard" to pull in the top N from the Likes Leaderboard or Round Contribution Board.

  2. Set winners per draw

    Draw one winner at a time, or several at once.

  3. Press "Draw"

    The widget plays a draw animation and shows the winner(s); "Draw History" logs every past draw. To start over with a new batch, press "Reset" — it clears both the list and the history.

Eligibility is the host's own call

The list is whatever the host pastes in — the console doesn't verify who actually sent a gift or liked the stream. For rules like "must have sent a gift to qualify," check the Likes Leaderboard / Contribution Board or TikTok's own backend first, then paste in the names or import them.

The title above a widget can be edited right at the top of its config area; press "Clear title" and no title is shown on screen, or "Restore" to go back to the default text.

Slot Machine

When a viewer's gift matches the rule you set, the on-screen slot machine spins for them automatically and shows the prize right away. It's the lowest-effort "reward for gifting" tool — set it up once and you don't need to touch it again for the rest of the stream.

Settings and common questions
  • Enable: check "Enable Slot Machine."
  • Trigger by (pick one):
    • Diamond amount: set the "Trigger threshold (diamonds)." Any single gift that reaches the threshold spins once — a bigger gift still spins once.
    • Specific gifts: pick up to 8 gifts as the ticket. One gift spins once, a combo of 5 queues 5 spins, and the diamond value is ignored. With no gifts picked, nothing spins at all.
  • Skins: five options — Casino Classic, Night Market Gacha, Cyber Neon, Dragon Palace Aquarium, Pixel Arcade — the reel count is tied to the skin, so there's nothing extra to configure.
  • Prize list: up to 8 prizes, each auto-assigned a symbol; use "Weight" to tune each prize's odds, and the panel shows each one's live percentage. "Miss" is fixed at the end of the list — only its weight and text can be changed.
  • Idle prompt: while nobody's spinning, a line appears below the slot machine (e.g. "Send XX for a spin"). Until you type your own, it updates itself whenever you change the threshold or the trigger; once you type your own, it stays exactly as you wrote it. Gift names in the line use TikTok's official names for your console language (switch the console to English and they show in English); when too many gifts are selected it lists the first few plus "+N" instead of cutting a name in half.
  • Win history: logs time, nickname, gift, and prize for every win — useful for handing out prizes after the stream.
  • Preview the animation: to see how it looks before you go live, open the "Audience Interaction" page and press "▶ Rehearse animation" above the preview. That run plays only inside your own preview — viewers see nothing.

Compatibility Reading

Enter one viewer and one host to reveal their zodiac compatibility score and a comment. This independent widget does not affect PK scores or revenue.

Settings and common questions
  • Set the title and idle hint on Audience Interaction. On Home, switch the score floor on or off and enter a whole number from 41 to 90. After editing an enabled floor, save it for future readings. With the floor off, automatic scores range from 40 to 99. The settings preview stays idle.
  • Accounts automatically fill nicknames and avatars. Edit either name directly, or enter names without accounts. You can pick the host from the roster.
  • For each person, use a valid birthday (month and day) or choose one of the twelve zodiac signs directly without a birthday. For cusp dates or different regional conventions, use the sign the person provides. Birthdays are only used to work out zodiac signs and are not saved in stream state or room snapshots.
  • Start the reading after completing the fields. Reading again changes the comment while preserving the revealed score and signs.
  • Set the score for this divination (40–99); clears automatically after the draw. Leave blank to calculate automatically.
  • Clear the result to return to idle. Editing names or the floor does not change an existing result; start a new reading to apply edits.

Fishing

The fishing version of the Slot Machine: when a viewer's gift matches the rule, the on-screen widget casts a line for them, and the fish they reel in decides the prize. Each prize is paired with a fish — rarer fish pair with bigger prizes, and the rarest is the golden fish; a miss plays a "miss" outcome instead: the fish got away, or something only that scene would reel in (an old boot at the lakeside, a rubber duck at the night market, a block of ice on the ice…) — you tick which ones can show up.

Settings and common questions
  • Enable: check "Enable fishing." It's a separate widget from the Slot Machine — both can run at once, and each keeps its own settings.
  • Trigger by (pick one, same as the Slot Machine):
    • Diamond amount: any single gift that reaches the threshold casts once — a bigger gift still casts once.
    • Specific gifts: pick up to 8 gifts as the ticket. One gift casts once, a combo of 5 queues 5 casts, and the diamond value is ignored. With no gifts picked, nothing casts.
  • Queue: several casts at once play in order, one at a time — the previous result finishes playing before the next one starts, so they never overlap.
  • Skins: six options — Lakeside Dock, Night-Market Goldfish, Deep Sea, Koi Garden, Ice Fishing, Taiwan Shrimp Pond — pick one from the thumbnails in the panel. Switching only changes the scenery and fish art; prizes and odds stay the same. Night-Market Goldfish scoops with a paper net instead of casting a rod. Taiwan Shrimp Pond catches prawns instead of fish: the eight slots run from grass shrimp up to the golden prawn, and the prize editor and history show prawn names to match.
  • Prize list: up to 8 prizes, each auto-assigned a fish (Grey minnow, Silver stripe, Blue scale… up to Golden fish); later fish are rarer, and the last prize gets the golden fish, so put your biggest prize there. Use "Weight" to tune the odds, and the panel shows each one's live percentage. "Miss" is fixed at the end — only its weight can be changed. You can delete every prize. If hidden fish is off (or has weight 0), every cast then misses. The total weight of prizes, enabled hidden fish and misses must remain above 0.
  • Tiered rods and hidden fish: up to 5 levels, with ordinary, silver, golden, diamond and legendary rods. Each level has its own name, rod and diamond threshold or gift selection. Adjust the prize and miss weights, then check each level’s win chance in the panel. A higher multiplier raises the chance, up to 100%. Level 1 is fixed at ×1; the later default levels use ×2, ×3, ×4 and ×5, and their multipliers are editable. The panel shows the resulting percentage. Hidden fish is off by default; when enabled with positive weight, it can be caught at every level, even with an empty regular prize list. Its first catch reveals its codex entry with a special animation.
  • Miss outcomes (under the "Miss" row of the prize list): the choices depend on the scene. Every scene has "fish got away", plus things only that scene reels in — Lakeside Dock: old boot, rusty can, weeds; Night Market Goldfish: net tore (the net rips and the fish drops back into the water), marble, plastic bag, rubber duck; Deep Sea: seaweed, message in a bottle, seashell; Koi Garden: maple leaf, wooden sandal, wishing coin; Ice Fishing: ice block, lost mitten, fish skeleton; Taiwan Shrimp Pond: flip-flop, beer can, noodle cup. Tick which ones can show up; each miss picks one of the ticked outcomes at random, and each has its own reveal text you can edit. At least one must stay ticked; the last one can't be unticked. Taiwan Shrimp Pond says "the shrimp got away"; switching to that skin swaps any reveal text you haven't edited to the shrimp wording, and switching back restores it.
  • Idle prompt: while nobody's fishing, a line appears below the widget (e.g. "Send XX for a cast") — same rule as the Slot Machine.
  • Win history: logs time, nickname, gift, fish, and prize for every catch — useful for handing out prizes after the stream.
  • Prize names can be blank: with many prizes the labels on the tray get small; leave a name blank and only the fish is shown. The reveal then names the winner without a prize line, and the win log shows the fish name instead.
  • Show background: (Night-Market Goldfish, Ice Fishing, Koi Garden and Taiwan Shrimp Pond) untick it to keep just the water and what holds it (the basin, the ice hole, a small stone pond, or the tiled concrete shrimp pool) and let your stream show through around it. The prize row at the bottom stays.
  • Advanced settings: at the bottom of the panel, collapsed by default. Set the cast animation length (1–10 s) and how long a win stays on screen (1–15 s) in 0.5 s steps. The hold also sets how long the next viewer in the queue waits. A miss always stays on screen for 3 s, regardless of these two settings.
  • Preview the animation: "▶ Rehearse animation" above the preview only plays in your own preview. Viewers won't see it. Rehearsal uses the current prize draft, including unsaved edits. It alternates wins and misses when both are possible, skips prizes with weight 0, and shows only misses when the prize list is empty. Hidden fish is not included in rehearsal.

Claw Machine

The claw-machine version of Fishing and the Slot Machine: when a viewer's gift matches the rule, the on-screen machine plays one grab for them. The claw drops, lifts a prize, and carries it to the chute. A miss plays one of the "miss" animations instead.

Settings and common questions
  • Enable: check "Enable claw machine." It's a separate widget from the Slot Machine and Fishing. All three can run at once, and each keeps its own settings.
  • Trigger by (pick one, same as the Slot Machine):
    • Diamond amount: any single gift that reaches the threshold plays one grab. A bigger gift still plays once.
    • Specific gifts: pick the gifts that count as a ticket. One gift plays one grab, a combo of 5 queues 5, and the diamond value is ignored. With no gifts picked, nothing plays.
  • Prize list: each entry has a text and a probability, and the panel shows the live percentage. It ships with 6 sample entries. Replace them with what you actually give away.
  • Misses: four types you can tick on or off: dropped halfway, claw slipped, stuck at the chute, grabbed nothing. Each miss plays one random type from the ticked ones, and every type has its own reveal text you can edit.
  • Claw tiers: up to 5 levels: Standard, Silver, Gold, Diamond and Legendary claws. Level 1's threshold is the base threshold and its multiplier is fixed at ×1. The later levels default to ×2 through ×5, and you can change them. The panel shows the resulting win chance.
  • Hidden prize: an extra rare prize, off by default. Once on, its first catch of the stream is revealed with a special animation.
  • Skins: three options: Taiwan Arcade Claw Shop, Japanese UFO Catcher, Boutique Display Window. Pick one from the thumbnails in the panel. It only changes the scenery and art style. Prizes and odds stay the same.
  • Bottom board: the prize-and-hint board is on by default. Turn it off to hide its frame, prize collection, hint and queue count. Grab and result animations still appear, and the setting is saved.
  • Idle hint: while nobody is playing, a line under the machine reminds viewers (for example "Send XX to grab once").
  • Result hold time: you can set how many seconds each result stays on screen. It also decides how long the next person in the queue waits.
  • Clear records: "Clear this stream's records" wipes the grabs already recorded in this stream.

Bingo Balls

A number caller for playing with real bingo cards: when a viewer's gift matches the rule, the fighter jet at the bottom of the screen fires upward, hits a target, and a bingo ball drops out and zooms in to reveal its number. You and your viewers check it against the bingo cards in your hands.

Settings and common questions
  • Enable: check "Enable bingo balls." It's a separate widget from the Slot Machine, Fishing and the Claw Machine. They can all run at once, and each keeps its own settings.
  • Trigger by (pick one, same as the Slot Machine):
    • Diamond amount: any single gift that reaches the threshold drops one ball. A bigger gift still drops just one.
    • Specific gifts: pick the gifts that count as a ticket. One gift drops one ball, a combo of 5 drops 5, and the diamond value is ignored. With no gifts picked, no balls drop.
  • Number range: Choose a start and end from 1 to 99 (for example, 20–80). Balls and the board show numbers only. After a draw, you can expand the range; start a new round to narrow it.
  • No repeats: each number comes up only once per round.
  • Queue: when several people gift at the same time, the balls line up and play one at a time. They never overlap and none get lost.
  • All numbers drawn: once every number in the round has been used (queued balls included), further gifts don't drop a ball. The overlay and the console both show "All numbers are out. Start a new round"
  • New round: clears the drawn numbers and starts a fresh round. Balls still waiting in the queue aren't thrown away. They keep their order and get new numbers drawn from the new round.
  • Called-balls ticker: a ticker along the top of the screen shows the balls drawn this round, newest first. When it fills up, it scrolls so every ball passes by. You can turn it off if you don't need it.
  • Animation timing: you can adjust both how long the shot takes to drop the ball and how long the number stays on screen. A longer hold means the next ball in the queue waits longer.
  • Skins: two options: Retro Pixel Arcade and Space Meteor. Pick one from the thumbnails in the panel. It only changes the art style. Numbers and rules stay the same.
  • Shared in group streams: every host in the same room shares one machine and one number pool. No matter which host a viewer gifts, the ball comes from the same pool.

Audience pinball

A qualifying gift launches a marble for its viewer. Pick one of three boards in the settings; each prize gets its own hole or lane.

Settings and common questions
  • Night Market is a pixel-art night-market board with seven score lanes along the bottom. Corner Shop is a hand-painted toy board with five prize holes. Arcade Lanes is a neon arcade board with seven lamp lanes. The number on a hole or lane is that prize's number in your prize list. A board above the machine lists the prizes you set by number, and it stays on screen during the result.
  • Choose a diamond threshold or specific trigger gifts. A qualifying gift settlement launches once in diamond mode; in gift mode, each gift item queues a launch. Combo gifts count when the combo ends. Free tickets do not trigger a launch.
  • Corner Shop holds up to 5 prizes; Night Market and Arcade Lanes hold up to 7. Switching from a 7-slot board to Corner Shop cuts the list to its first 5 prizes; the extra prizes are removed. Use the weights to set how often each prize comes up; the panel shows the odds as percentages. Replace the example labels with rewards you will provide. Slot size does not change the odds. The order of your prize list is the number on the board. On Corner Shop, prize 1 is in hole 1, prize 2 in hole 2, and so on (row by row, left to right within each row). Keep prize names short: long names shrink on the board and are cut off with “…” if they still do not fit.
  • With fewer prizes than slots, Corner Shop covers the holes you are not using and the marble rolls over them. On Night Market and Arcade Lanes, lanes without a prize stay empty, with no card and no number, and the header lists only the prizes you set. On Night Market and Arcade Lanes, prizes are spread evenly across the seven lanes.
  • Every marble wins; there is no miss. The marble always lands in a hole or lane that holds a prize, and only which prize it wins changes. To make a prize come up less often, lower its weight.
  • Viewers take turns, one launch at a time in order. On Corner Shop and Arcade Lanes, waiting marbles line up in the reserve trough; Night Market shows how many are waiting. Editing prizes does not change rewards already in the queue.
  • The result card shows the viewer's name and avatar and the number and prize they won, for example “Lane 3 Dance”. Adjust launch duration, winning-result hold and reminder text.
  • Enable the widget, pin it to Home and use Test launch to check the live overlay. The test does not add a win to history. Real wins appear with the viewer and prize; you arrange delivery of the reward.
  • Use the Pinball link at 480×640. Reconnecting continues the current launch without awarding the prize twice.

Mystery Box

The host opens a numbered box to reveal a gift, then viewers can send that gift. This is a host-controlled reveal: it does not track whether viewers actually send the revealed gift.

  • On Audience Interaction, choose one of five styles, set 3–9 boxes, and assign a different gift to each box. Every box must have a gift; duplicate gifts are rejected.
  • On Home, choose the box number to reveal. The result stays on screen until you press Reset. Reset before opening the next box.
  • On Audience Interaction, press Rehearse animation below the preview copy-link button to preview one opening. It fades away without saving a result. It uses a configured box, or a sample Rose when none are configured. The animation appears only in the console preview; live viewers cannot see it.
  • Font: This widget always uses Noto Sans TC (Source Han Sans) in every language and does not follow the Overlay Font setting.

Timer

Use up to five timers in one room. Each has its own overlay link: press "Copy Link" in the preview column on the left, or find one row per timer in Widget Link Manager; the suggested size is 600×200. Add one LIVE Studio browser source per timer. The preview column on the left follows the timer you are working with: on the settings page, the one you are editing; on Home, the one you last pressed, or the one running or paused. To see the timer run, press "Rehearse animation" below the preview column on the settings page: the preview counts down in real time from your set length to zero, turns red near the end, and shows the end text at zero (with the end sound if it is on). Viewers don't see it; on the live screen the timer only moves after you press Start. Configure timers on Audience Interaction; start, pause, resume, reset and adjust time on Home.

Settings and common questions

New rooms include one five-minute countdown with the simple dark style, ready to start from Home. You can edit or delete it; deleted timers stay deleted after reconnecting.

  • Countdown: 10 seconds to 24 hours. Set the expiry text (blank uses the default), when the digits turn red, and an optional expiry beep with its own volume.
  • Marathon: a countdown for challenges such as “Keep me live.” Likes, new follows and gifts can add or subtract time; the screen shows changes such as +10s or -30s. Enable each source separately. Likes accumulate until the chosen count is reached. Each new follower counts once until reset. Gift rules can use specified gifts (up to five adding time and five subtracting time), each gift regardless of type, or every chosen number of diamonds. Combos count when they finish. An optional remaining-time cap limits additions; 0 means unlimited. You can also set a title.
  • Stopwatch: counts up from zero, with optional hours.
  • Clock: shows the computer's time, with 12/24-hour format and optional seconds. It does not need Start.
  • Appearance: each timer has its own style, colors, background opacity and font size. Styles include Minimal, Neon Centiseconds, Digital and Flip, plus a countdown ring and an analog clock for their respective types. Countdowns also offer Copper countdown.
  • Manual adjustments: running or paused countdowns and marathons have +10, +30, +60 and -10 second buttons. Adjusting a paused timer leaves it paused.
  • Names, appearance and marathon rules can change while running or paused and apply to later events. Lowering the cap does not remove time already accumulated. Reset before changing type or duration.
  • Countdown and stopwatch timing comes from the backend, so closing the console or refreshing the overlay does not restart them. A countdown reaching zero ends immediately.

Avatar Frame

Puts an animated frame around a specific host's or viewer's avatar — commonly used to call out today's MVP, a birthday host, or the current challenger.

  • Type a TikTok account (or pick one from the host roster) to auto-fetch the avatar; up to 5 can be shown at once.
  • Each avatar frame has its own link. Add one browser source in LIVE Studio for each frame you want to show.
  • Each one can set its position (one of the four screen corners), nameplate text (e.g. "Mia / MVP"), nameplate style (Dark Capsule, Outlined, Metal Plate, Gradient Bar, Solid, Pink Ribbon), nameplate position, size, and color.
  • Below the name you can hang a second title plate (e.g. "Star of Glory", "MVP Guardian"). Its text is automatically one step smaller than the name; it matches the nameplate style by default, and can take its own style and colors.
  • The frame itself comes in several animated styles you can switch between, and "New" tags mark the ones added most recently.

Interaction Goals (formerly Warm-up Board)

Four independent tracks count comments, likes, gifts and follows. Run them alongside PK or other games. The overlay link is unchanged from the Warm-up Board.

Interaction Goals (formerly Warm-up Board)
Example configuration; adjust it for your stream.
Settings and common questions
  • Each track has its own start, pause, end, reset, target and duration.
  • Comments: +1 per comment, with a three-second cooldown per viewer.
  • Likes: add TikTok's reported count, which may contain several likes, with no cooldown. Large values use abbreviations such as 1.2K and 3.5M.
  • Gifts: completed combos only. Choose unique senders, gift quantity (default) or diamonds as the counting unit. You cannot change units while running.
  • Follows: each new follower counts once per round.
  • Each card's top-right switch controls visibility. Gift and follow tracks also need a target to appear. Comment and like tracks without targets simply count.
  • Targets add progress bars. Defaults are 10,000 likes, 20 gifts and 20 follows, with no comment target. Reaching the goal lights up the card and can display a goal banner.
  • Keep counting after the goal is on by default for each track. It celebrates once, then continues counting beyond the target with a full bar. Turning it off ends that track when it reaches its goal.
  • Each track has its own goal-banner text and switch. With the banner off, the card still lights up.
  • Choose no time limit, 1/3/5 minutes, or a custom duration.
  • Home has +1 and Set current value for each track. Manual changes can only increase the count, work in any state and can trigger goal completion.
  • Stack cards vertically or arrange them horizontally. Opacity applies to the whole group; 100 is fully opaque.
  • Suggested sizes depend on the visible cards: vertical two/three/four cards use 260×360, 260×494 and 260×628; horizontal cards use 480×200, 712×200 and 944×200. Update the LIVE Studio source dimensions when changing layout or card count.

Upgrading from Warm-up Board

The older board had only comments and likes. Gift and follow tracks are visible by default with targets of 20, making four cards and a taller source. Turn off those two tracks to return to two cards at 260×360.

Leaderboard widgets

All three leaderboards are "persistent widgets": unaffected by whatever game you switch to, so you can leave them up for the whole stream.

Settings and common questions

Likes Leaderboard

A live ranking of the viewers who've liked the stream the most, accumulated across the whole session (not a gift ranking) — commonly used to drive up likes for the platform's algorithm. Configurable: how many to show, whether to show nickname/count/avatar, and a custom title; "Reset" clears the whole session's total.

Round Contribution Board

A live ranking of the viewers who've contributed the most gifts this round; it resets when a new round starts, and stays on screen after the round ends until you clear it with "Reset." Display settings are the same as the Likes Leaderboard, plus you can adjust avatar size, vertical or horizontal layout, and rows/columns to fit whatever space you have on screen.

Member Board

A gift ranking by "member" — a good fit for groups with a fixed lineup.

  • Add members one by one by TikTok account, or press "Import host list" to bring in today's whole roster at once.
  • Up to 10 members: beyond that the whole board has to shrink to fit your browser source and the text gets small. Once the list is full, "Add" is disabled and "Import host list" only fills the remaining slots.
  • With no current receiver set, the board follows the game's gift attribution: in official PK or sticker play alike, each gift is added to the member it is credited to. "Set current" sends all later gifts to that one member instead; "Clear current" goes back to following the game.
  • "Board style" comes in nine options — Classic, Black-Gold Glass, Violet Galaxy, Neon Esports, Ornate Gold, Creamy Cute, Minimal Luxe, Future HUD, Oriental Jade — changing the look only, never the scores.
  • "Title" sits at the top of the config area and can be changed to your own text; press "Clear title" to go back to the default "Member Board" title.

Suggested leaderboard sizes

Likes Leaderboard 480×960, Round Contribution Board 300×600, Member Board 280×520. When you turn the display count up to the max, keep the suggested size instead of stretching the canvas — that throws off the proportions of your other widgets. See the full size table at Overlay Sizing & Layout Guide.

FAQ

Do interaction tools affect PK scores?

These tools do not affect PK or Monopoly scores. For a timed gift-entry raffle, use the separate Raffle Round scoring game.

Can the same tool be pasted as two links at once?

Ordinary copies show the same content. Each timer and each avatar frame has its own link.

Switched skin or theme, but nothing changed on screen?

After switching a theme, re-copy that widget's link and swap out the URL in LIVE Studio. Skins (Slot Machine, Fishing, Ball Machine, Board style) don't need re-pasting — switching them in the panel takes effect right away.

Moving to a new computer

After you unbind your license and activate it on a new computer, the game presets and home pins saved on the old computer do not follow on their own. Use "Moving to a new computer" under Console Settings to bring them over: press "Save to cloud" on the old computer, then "Get from cloud" on the new one once the same license is active. No account login is needed in the console.

Backups include game presets, Home pins, and settings for the wheel, dice, cards, fortune sticks, prize-ball machine, poll. They exclude license keys, device identity, live scores and session reports; reports remain on the website. Stay connected when saving or restoring cloud settings. A local copy of the new computer’s current presets is kept before replacement. Restore is blocked during a live round, an open or paused poll, or an unfinished draw animation. Older interaction-settings backup files can also be imported.

If you would rather not use the cloud, open "Advanced" to export a file and import it on the new computer.

Last updated · Written and maintained by Novus