Lucky Wheel
"Lucky Wheel" is one style of the Wheel tool: the host taps "Spin" and it randomly draws a result based on each sector's weight — great for giveaways or deciding what happens next. Unlike the scoring games, wheel results don't count toward any score; whether the result actually gets carried out (like "sing a song") is up to the host and the audience.
What viewers see
Center stage is a fan-shaped wheel set inside a gold frame, each sector with its own color and label. When the host spins, the wheel rotates with sound, and once it stops a "🎉 [result]" bubble pops up underneath. Before anyone spins, it's just a static wheel with no result bubble.
📷 截圖準備中:What the Lucky Wheel widget looks like over the live stream (gold-framed wheel + result bubble after a spin)
Set it up on the Audience Interaction page
This game isn't configured on the "Scoring Games" page — it's set up on the "Audience Interaction" page instead.
Pick the Wheel tool
Go to "Audience Interaction" in the left nav, then pick the "Wheel" tab up top.
(Optional) Load the Lucky Wheel template
Expand the collapsed "Reference templates" section and click "Lucky Wheel" to load 6 sectors at once (Spin again / Drink water / Sing a song / +100 points / Thanks for playing / Double everything) — you can still add, remove, or rename any of them afterward. Skipping the template and editing the sectors below from scratch works too.
📷 截圖準備中:The collapsed reference-templates row on the Audience Interaction page's Wheel tab
Edit the sectors
Click the text on any row to rename it directly; use −/+ to adjust its weight (higher = more likely to be drawn, 0 = never drawn); tap ✕ to remove a row (at least 1 must remain). To swap out the whole list at once, use "Paste in Bulk" to paste multiple lines in one go.
(Optional) Presentation style
Up top you can switch between 🎡 Wheel / 🎲 Dice / 🃏 Cards / 🎋 Omikuji — this only changes the animation, not the odds logic.
Pin to Home
Tap the 📌 "Pin to Home" button in the top-right of the panel — this puts the wheel's control card on the Home page so you can spin it directly once you go live.
Running it live
Back on Home, tap the pinned "Wheel" card and click "🎡 Spin" to randomly draw a result (based on sector weight) and play the animation. The "Result History" below logs recent draws (tap "Clear History" to wipe it). Spinning never touches diamond scores — it's purely a host-triggered mini-game.
Wheel results don't affect score
The wheel is a standalone interaction tool, independent of the scoring games — the result is just display text, not points added to any team or host.
Common questions
Q: Do wheel results affect the leaderboard or any scoring game? A: No. The wheel is completely independent from the scoring games — its result is just display text and never adds or subtracts points.
Q: Do the presentation styles (wheel/dice/cards/omikuji) change the odds? A: No, all four are just different animations. The actual odds always come from each sector's weight.
Q: Is the Wheel panel on Home the same as the one on Audience Interaction? A: No. Home only keeps the "Spin" button and result history for live use; sector editing, reference templates, and presentation style all live on the "Audience Interaction" page.