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Penalty Wheel

"Penalty Wheel" is another reference template for the Wheel tool, this time filled with penalty/dare-style sectors instead. It's the same underlying system as Lucky Wheel, just different sector content — tap "Spin" to randomly draw a result by weight. It doesn't touch diamond scores, and whether the penalty actually happens is up to the host and audience.

What viewers see

Same look as Lucky Wheel: a fan-shaped wheel in a gold frame at center stage, each sector its own color and label. Spinning rotates the wheel with sound, and the winning sector lights up once it stops.

Screenshot of this step

Set it up on the Audience Interaction page

This game isn't configured on the "Scoring Games" page — it's set up on the "Audience Interaction" page instead.

Wait for the wheel to stop before editing sectors. Each set supports up to 20 sectors. If an older set has more than 20 sectors, you can keep using, renaming or removing them, but cannot add more.

  1. Pick the Wheel tool

    Go to "Audience Interaction" in the top navigation, then pick the "Wheel" tab up top.

  2. Start from a template

    Choose Start blank or Start from a template when adding. A template creates a new setting and leaves your existing settings untouched. Dice and Poll start blank and have no template picker.

  3. Edit the sectors

    Edit each row directly, use −/+ to change its weight, and use × to remove it. Higher weights are more likely; 0 excludes a prize. Keep at least one prize.

  4. Save to Home

    Once you're done, scroll to the bottom and click "Save to Home" — that's what makes this wheel's control card show up on the Home page, so you can spin it straight from Home once you're live.

My settings

Each tool starts with one default setting. Existing custom settings stay available. Select a name under My settings, or use + Add to create another, up to 20 per tool. The setting name is for you; Screen title is what viewers see.

Open More setting actions to Rename, Create a copy, or Manage settings. Delete only from management, then use Undo to restore a deleted setting. Keep at least one setting.

Choose Start blank or Start from a template when adding. A template creates a new setting and leaves your existing settings untouched. Dice and Poll start blank and have no template picker.

Edits save automatically when you leave the field. Check for Saved automatically before switching. If saving fails, use Retry; disconnected changes are not saved. Settings keep content and appearance, not votes, draw results, or history.

Wait for the draw animation to finish before switching or managing settings.

Interaction settings backup

Running it live

Back on Home, tap the pinned "Wheel" card and click "🎡 Spin" to randomly draw a penalty and play the animation. The "Result History" below logs recent draws (tap "Clear History" to wipe it). Spinning never touches diamond scores — it's purely a host-triggered mini-game.

Common questions

Q: Are Penalty Wheel and Lucky Wheel two separate games? A: No, they're the same "Wheel" tool — Penalty Wheel is just a built-in reference template with penalty-style sectors. Once loaded, you can still rename sectors or adjust weights like any other wheel.

Q: Do penalty results get logged into the revenue report or any score? A: No. Wheel results are just display text — they never add or subtract points for any team or host, and they never show up in the revenue/scoring report.

Edit each row directly, use −/+ to change its weight, and use × to remove it. Higher weights are more likely; 0 excludes a prize. Keep at least one prize.

Last updated · Written and maintained by Novus